Monday, November 9, 2009


I JUMPED!....ahead.

First the schematic was addressed. Some things I need to work on:
-MORE BEEF! I need to make sure that I include the other aspects of the communication model on top of the six commonalities.
-I should now move forward past the basic state of the model and make it more visually appealing
-Explore other options of showing the "repeating" back and forth-going back through
-nice part-feed ends up going through itself

-Personas (Thumbs up)
-Current Personas (The Businessman/ The Housewife/The Gossip Girl/The Average Joe)
Too basic, generic, and stereotypical
-Use your basic model to pull and grab specific parts of it to create different models for each different persona book
-Icks nay on the communication definitions ay
-Nice icons-think about them being more interactive and relatable to each persona
-Keep the basic-ness of the illustrations
-Copy-Nice use of humor (Thumbs up)

I have gathered some information from others posts, but will also do a little questionnaire to make sure I get clear answers to use for my personas.

1. In one word (or very little words), how would you describe your conversation with Josh (StrawberryFeldmanForever)?
2. Were there any misunderstandings within your conversation?
3. What was the most successful part about your conersation? if any
4. Unsuccessful?
5. What is the main idea behind your 1st postcard? What were you trying to get across?

Just the tip of what a persona is:
As used in the design field, the Persona is an artifact that consists of a narrative relating to a desired user or customer's daily behavior patterns, using specific details, not generalities.

Personas are fictional characters created to represent the different user types within a targeted demographic that might use a site or product. Personas are useful in considering the goals, desires, and limitations of the users in order to help to guide decisions about a product, such as features, interactions, and visual design. Personas are most often used as part of a user-centered design
process for designing software and are also considered a part of interaction design, however they are also used in industrial design. They are captured in 1–2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to make the persona a realistic character. For each product, more than one persona is usually created, but one persona should always be the primary focus for the design.

1 comment:

  1. "-Icks nay on the communication definitions ay" not exactly. Yours just need work. Currently the bullet point style is not engaging to the viewer as a first page spread. However, educating about the topic is something you'll want in your book.

    Good initial research on personas and you'll dive into these much deeper in future coursework so its great you are doing a test run.

    Get these interviews done asap so that you can devote your time to the synthesizing of those in relation to the model and then importantly the visualization of that in the MAKING of these pocket guides.